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KUBIK

Lost in a maze, escape by crossing obstacles in a changing environment. 

Concept: KubiK is a 3D Puzzle Platformer in which you have to complete a key by collecting its fragments that will allow you to escape a strange space. The player have to overcome different obstacles to complete a succession of rooms to reach the end. They have to find their way between connected doors, switches that will change the layout of some rooms, moving and disappearing platforms...​

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What I did: Game Designer & Level Designer. My role was to craft the mechanics of the game as well as craft how the different rooms of the labyrinth will be organized, teach something to the player and what will be the consequences of the changes occurring in the labyrinth. 

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Platform: PC 

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Team size: 4 people

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Project context: 1 month duration. The project had to be made using only modular assets and had to be a platformer. 

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Engine: Unreal Engine 5

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Where to play it: Kubik

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